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Review: Batgirl #28
“Art of the Crime” - Part Three
Writer: Mairghread Scott
Artists: Paul Pelletier, Norm Rapmund & Jordie Bellaire
Review by Philip Clark After the events of the last issue, Batgirl is left trying to explain to the GCPD that she didn’t kill Phillipe Rianne. With incriminating evidence on the ground in front of her, Batgirl sees no other option but to run. Now she’s a fugitive, and all the while Batgirl’s still dealing with her mind and body failing her.
The stakes are higher than ever in this issue as Wyrm, member of The Dark Web, reveals his hand in the actions of Grotesque. With the high society types of Gotham in danger, Batgirl needs to stop Grotesque and Wyrm before things get worse.
Gordons Never Give Up
Something that’s been drilled into Barbara her entire life is that “Gordons never give up.” This whole comic run is testimony to that. Knowing what’s at stake, even though she’s dealing with her own stuff, Barbara fights on to save the people of Gotham. Throughout the issue, Batgirl pushes herself to her mental and physical limits. Proving that not only is she a hero that doesn’t give up. But that she’s a Gordon that doesn’t give up.
Overall, this was yet another fantastic story from Scott and the team behind Batgirl. There is a great reveal in this comic, which I really didn’t see coming.
The only problem I have this issue, this entire run actually, is the artwork. That’s not to say it’s not good, because honestly some of the detail in the panels is beyond incredible. It just doesn’t feel like a Batgirl comic when I’m reading it. I’m also not a massive fan of the new/old costume. I much prefer the costume she had previously.
This is my only complaint, otherwise I think it’s a pretty great comic. The story and writing are fantastic, it's just the artwork lets it down for me.
Images Courtesy of DC Entertainment
review was originally published on the Dark Knight News website on October 25th 2018)
Article by Adam Ray A new month. As I write and rewrite, the world outside my window looks like it can produce lots of snow mana; but nothing will keep me from reporting on Pauper staples, powerful mana rocks, zero mana counters, Elves, and Centaurs. Adding to the already bursting hordelings, I feel that Goblins will be well represented in this format for Red decks. Find ways to buff this spiky boy, and you'll be off to the races. Welcome Temur's most powerful commander, and the preview card for Jimmy and Josh. Animar returns representing the original Commander preconstructed decks. With Kaalia reprinted in the Commander's Anthology, many were hoping for more of the original Commanders to come back with a vengeance; and here's the elemental with creature electromancy, looking to shine on Commander tables in foil once again. A one mana 2/2 that doesn't untap unless you cast a green spell feels well costed, right? Nettle Sentinel is a mainstay in Pauper Elves, Pauper Sto…
It's very rare that the worlds of geeks and music collide in a powerful way, but Professor Elemental has made that happen.
'School of Whimsy' sees Brighton's finest export solidify his career with his strongest album to date. Over a ten year journey Paul Alborough has helped create the phenomenon of Chap-Hop, a mix of hip hop and a tongue-in-cheek take on English gentry.
The character of Professor Elemental has allowed Paul to push the boundaries of his music, as well as allowing him to show the world his love of anything nerdy. His songs are littered with references to superheroes and comics, and have a huge underlying message of positivity.
Luckily, Fantastic Universes' resident music ninja Scott Hamilton managed to chat not only with Paul, but also with the crazy genius that is Professor Elemental. Here's part one where we talk to Paul about his musical career, his love of comics and what we can expect from the Professor in the future…
I make it no secret, readers, that I love two games more than the air I breathe. Dungeons and Dragons, and Magic: the Gathering. Despite being made by the same publishing company, Wizards of the Coast, they've made almost no crossed streams.
The talk of Wizards wanting to publish a new setting for their supplemental campaigns left many wondering where we can go. This is no mere Plane Shift - like those of Zendikar or Kaladesh, leaving us with races and statistics, and prompts on where to go. This is a full, world guide. And it's RAVNICA!
Next to nothing is known about this supplement. It appeared on Brazilian Amazon then later on an American version of the site. The product description features very accurate portrait of the Acumenopolis in the heart of every Magic player. All we can do is speculate.
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