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Review: Suicide Squad Annual #1
“For The Wicked, No Rest”
Writer: Cullen Bunn
Artist: Ronan Cliquet
Review by Philip Clark With Taskforce X away on a mission in Atlantis, Waller brings in a new team of criminals to deal with her most recent problem. A little break away from the mainstream Suicide Squad story, this issue shows just how deep the prison hole goes.
The story follows a very similar Suicide Squad trope. Waller needs the squad to hunt down an asset before they reach larger population. The story’s antagonist changes from time to time, although you never really root for the ‘heroes’ of the story. The team,once again, come across complications that lead to an exciting, fast-paced read.
The New Disposables
Cullen Bunn has done a great job with this issue, and it’s exactly what I’ve been craving for a while now. It’s a brand new roster of, relatively, unknown villains and Bunn makes them completely sympathetic within a few pages. Adding believable characters a team that already has dynamic relationships, friendships and clashing personalities is no small feat, especially since we’re so used to seeing the ‘faces’ of Taskforce X and that team dynamic, which is changing in and of itself too.
The characters in this issue are absolutely what the Suicide Squad comic should try to emulate going forward. A rotating team of characters that all have their own unique skill set and personalities which add to, or detract from, the mission. They should be hand picked by Waller for every op, as each one would require different skill sets.
I loved this issue. From start to finish, I genuinely thought it was great. I enjoyed the refreshing new roster of characters. I thought the artwork complimented the setting and tone of the story.
My only hope is that the future of the mainstream Suicide Squad comic blends with this Annual, if not, I hope this creative team gets an extended run, and not just this one-shot story.
Images Courtesy of DC Entertainment
review was originally published on the Dark Knight News website on August 22nd 2018)
Article by Adam Ray A new month. As I write and rewrite, the world outside my window looks like it can produce lots of snow mana; but nothing will keep me from reporting on Pauper staples, powerful mana rocks, zero mana counters, Elves, and Centaurs. Adding to the already bursting hordelings, I feel that Goblins will be well represented in this format for Red decks. Find ways to buff this spiky boy, and you'll be off to the races. Welcome Temur's most powerful commander, and the preview card for Jimmy and Josh. Animar returns representing the original Commander preconstructed decks. With Kaalia reprinted in the Commander's Anthology, many were hoping for more of the original Commanders to come back with a vengeance; and here's the elemental with creature electromancy, looking to shine on Commander tables in foil once again. A one mana 2/2 that doesn't untap unless you cast a green spell feels well costed, right? Nettle Sentinel is a mainstay in Pauper Elves, Pauper Sto…
It's very rare that the worlds of geeks and music collide in a powerful way, but Professor Elemental has made that happen.
'School of Whimsy' sees Brighton's finest export solidify his career with his strongest album to date. Over a ten year journey Paul Alborough has helped create the phenomenon of Chap-Hop, a mix of hip hop and a tongue-in-cheek take on English gentry.
The character of Professor Elemental has allowed Paul to push the boundaries of his music, as well as allowing him to show the world his love of anything nerdy. His songs are littered with references to superheroes and comics, and have a huge underlying message of positivity.
Luckily, Fantastic Universes' resident music ninja Scott Hamilton managed to chat not only with Paul, but also with the crazy genius that is Professor Elemental. Here's part one where we talk to Paul about his musical career, his love of comics and what we can expect from the Professor in the future…
I make it no secret, readers, that I love two games more than the air I breathe. Dungeons and Dragons, and Magic: the Gathering. Despite being made by the same publishing company, Wizards of the Coast, they've made almost no crossed streams.
The talk of Wizards wanting to publish a new setting for their supplemental campaigns left many wondering where we can go. This is no mere Plane Shift - like those of Zendikar or Kaladesh, leaving us with races and statistics, and prompts on where to go. This is a full, world guide. And it's RAVNICA!
Next to nothing is known about this supplement. It appeared on Brazilian Amazon then later on an American version of the site. The product description features very accurate portrait of the Acumenopolis in the heart of every Magic player. All we can do is speculate.
As an avid player of both games, I have exceedingly high expectations for this supplement. It needs to deliver new races seen on Ravnica. Goblins of…