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Review: Detective Comics #956
“League Of Shadows,“ Conclusion
Writer: James Tynion IV
Artist: Marcio Takara Review by Steve J. Ray
After six blistering issues of Detective Comics, the battle against the League Of Shadows is finally over… but the war to save Gotham City has only just begun.
This story arc has had all the hallmarks of a classic. Action aplenty, character growth, shocks, surprises and twists galore. The team of James Tynion IV and Marcio Takara have closed this arc with style, while still keeping readers wanting more.
What more can a Bat-Fan ask for?
Even though one threat has been defeated, the shadow of Ra’s Al Ghul still looms over the city. Team ‘Tec have come out of one struggle triumphant, but have they got anything left? Two of their number are still cut off, and the ones that remain are injured
Swords And Sorcery
It’s a widely held belief amongst comics fans that, if fully prepared, there’s almost nothing that Batman can’t handle. Over the years, he has used his wits, cunning, strategic know-how and experience to win. There are, however, lines he will not cross and tools he doesn’t want to use. After battling immortals and shadows, the time may finally have come for him to unleash weapons that he never has before.
I love it that Batman sometimes has doubts. Perfect heroes that never lose and are always confident in their abilities are just unrealistic. I like my heroes to be human and sometimes second guess themselves. When this type of character wins, it’s that much more inspiring. Yes, he’s the good guy and in fiction the good guys win, but when you believe that this time they may not… that’s what makes them engaging.
I’ve thoroughly enjoyed the roller-coaster ride that has been The League Of Shadows arc. I know I keep saying it, but Detective Comics could be the most consistently excellent book that DC are producing right now. The final chapter gets a well deserved:
FINALLY! Well readers, Spoiler season has begun. Wizards teased us so heavily on the 19th with Vona's Hunger, but now we've finally seen the first of what Rivals of Ixalan has to offer. River Darter is, I think, intended for Draft, along the same lineage as Audacious Infiltrator. Thrashing Brontodon is also very good in Limited, being able to pop Pious Interdictions or Ixalan's Bindings, but may even see sideboard play in Dinosaur decks in Constructed to remove Cast Out, God Pharaoh's Gift or Gearhulks.
Rob Lane provides the bottom end in Ryan Hamilton and the Traitors. Onstage he’s a blur of hair,
throwing shapes with his trusty bass like a full on rock star. Away from the
band, he heads up his own project Straight
To Video, a mix of rock/punk music which draws influence from eighties
culture in general, as well as creating some cool merchandise to go along with
the music. Rob was cool enough to chat to us recently about
music, the eighties and being a geek.
Scott Hamilton: Would
you like to tell us a bit about yourself Rob? Rob Lane: Hey
Scott.... Thanks so much for reaching out! So, I guess I start with introducing
myself.... my name's Rob Lane... a bass player from the East Midlands /
Nottingham / Derby area. I've been actively playing with various bands for the
best part of 20 years. For over ten years I was the bassist for Nottingham
Power Pop Rockers TEENAGE CASKET COMPANY...
we had a pretty good run from 2003 through to November of last year, …
The wind has not left our sails as we continue on with Rivals of Ixalan Spoilers. A cycle of tutors, a flying pirate with a shrink ray, and Jace overcoming his amnesia are on order for today, let's have a look. Well then. If I remember right, the premier Aggro deck of the format played a one mana 2/1 before rotation just because it was a one mana 2/1. Colour shift it, and give it the potential for flying (which isn't hard for the Vampire deck to do) and this thing is going to see play as the other one drop (other than Legion's Landing) for the Vampire deck. Even the flavour text is a joke towards how pushed it seems! Another key piece shown today might be all the pieces Vampires needs. Having something on the same spot on the curve and mana cost Cast Out or Ixalan's Binding but adds to the tribal synergy overall is very needed in a tribal deck. The second line, isn't strictly needed (it's safer to keep this guy out of the red zone) but giving i…