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Review: Detective Comics #956
“League Of Shadows,“ Conclusion
Writer: James Tynion IV
Artist: Marcio Takara Review by Steve J. Ray
After six blistering issues of Detective Comics, the battle against the League Of Shadows is finally over… but the war to save Gotham City has only just begun.
This story arc has had all the hallmarks of a classic. Action aplenty, character growth, shocks, surprises and twists galore. The team of James Tynion IV and Marcio Takara have closed this arc with style, while still keeping readers wanting more.
What more can a Bat-Fan ask for?
Even though one threat has been defeated, the shadow of Ra’s Al Ghul still looms over the city. Team ‘Tec have come out of one struggle triumphant, but have they got anything left? Two of their number are still cut off, and the ones that remain are injured
Swords And Sorcery
It’s a widely held belief amongst comics fans that, if fully prepared, there’s almost nothing that Batman can’t handle. Over the years, he has used his wits, cunning, strategic know-how and experience to win. There are, however, lines he will not cross and tools he doesn’t want to use. After battling immortals and shadows, the time may finally have come for him to unleash weapons that he never has before.
I love it that Batman sometimes has doubts. Perfect heroes that never lose and are always confident in their abilities are just unrealistic. I like my heroes to be human and sometimes second guess themselves. When this type of character wins, it’s that much more inspiring. Yes, he’s the good guy and in fiction the good guys win, but when you believe that this time they may not… that’s what makes them engaging.
I’ve thoroughly enjoyed the roller-coaster ride that has been The League Of Shadows arc. I know I keep saying it, but Detective Comics could be the most consistently excellent book that DC are producing right now. The final chapter gets a well deserved:
Article by Adam Ray A new month. As I write and rewrite, the world outside my window looks like it can produce lots of snow mana; but nothing will keep me from reporting on Pauper staples, powerful mana rocks, zero mana counters, Elves, and Centaurs. Adding to the already bursting hordelings, I feel that Goblins will be well represented in this format for Red decks. Find ways to buff this spiky boy, and you'll be off to the races. Welcome Temur's most powerful commander, and the preview card for Jimmy and Josh. Animar returns representing the original Commander preconstructed decks. With Kaalia reprinted in the Commander's Anthology, many were hoping for more of the original Commanders to come back with a vengeance; and here's the elemental with creature electromancy, looking to shine on Commander tables in foil once again. A one mana 2/2 that doesn't untap unless you cast a green spell feels well costed, right? Nettle Sentinel is a mainstay in Pauper Elves, Pauper Sto…
It's very rare that the worlds of geeks and music collide in a powerful way, but Professor Elemental has made that happen.
'School of Whimsy' sees Brighton's finest export solidify his career with his strongest album to date. Over a ten year journey Paul Alborough has helped create the phenomenon of Chap-Hop, a mix of hip hop and a tongue-in-cheek take on English gentry.
The character of Professor Elemental has allowed Paul to push the boundaries of his music, as well as allowing him to show the world his love of anything nerdy. His songs are littered with references to superheroes and comics, and have a huge underlying message of positivity.
Luckily, Fantastic Universes' resident music ninja Scott Hamilton managed to chat not only with Paul, but also with the crazy genius that is Professor Elemental. Here's part one where we talk to Paul about his musical career, his love of comics and what we can expect from the Professor in the future…
I make it no secret, readers, that I love two games more than the air I breathe. Dungeons and Dragons, and Magic: the Gathering. Despite being made by the same publishing company, Wizards of the Coast, they've made almost no crossed streams.
The talk of Wizards wanting to publish a new setting for their supplemental campaigns left many wondering where we can go. This is no mere Plane Shift - like those of Zendikar or Kaladesh, leaving us with races and statistics, and prompts on where to go. This is a full, world guide. And it's RAVNICA!
Next to nothing is known about this supplement. It appeared on Brazilian Amazon then later on an American version of the site. The product description features very accurate portrait of the Acumenopolis in the heart of every Magic player. All we can do is speculate.
As an avid player of both games, I have exceedingly high expectations for this supplement. It needs to deliver new races seen on Ravnica. Goblins of…